Sunday, 26 January 2014

Modelling 3

Modelling 3

This post is about how I construct cloths with the character body I have. At first I've constructed the body of the model without cloths, and I faced some difficulties on modelling cloths for the character. I asked my friends who have done the clothing part, both of them constructed the cloths differently, one using extruding method and another one model the cloths without spaces for their characters.

Therefore I researched further on Youtube and found a way of constructing the cloths. It was very different from what I've expected.


Modeling Clothes in 3ds Max


Cloth Construction in 3ds Max


The above is a video tutorial in different language, I observe what tool that he uses when he construct the cloths. This tutorial is quite clear and helpful.

However, when I construct the cloths, I have faced certain difficulties such as the cloth floating away, then I realised it floats away due to no collision from the cloth and body.

Here's some examples when I construct the cloth:


First, draw out the cloth with line tool in the create section. Draw out the front and back of the shirt, and also the sleeve of the shirt, then click vertex on the line and break the vertices. P.S: the sleeve in this picture is incorrect.



















Then, put the four poly on the character as if it is wearing the cloth. After that, select garmet maker from the modifier list.



After selecting garmet maker, select the broken segments, and create seams out of them, reverse the seams if they are crossed, else the cloth will become squishy. After creating seams, click on Cloth on modifier list. Select object properties, and change the settings over there.


















After done with the settings on cloth modifier, hit on simulate local and wait for the flat surfaces to simulate itself into a cloth.

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