Sunday, 19 January 2014

Modelling 1

Modelling 1

First try on modelling, since I no experience on modelling a character, I faced problem on how to import my sketches into 3Ds Max to start model. I tried pulling the sketches straight into the working space but the sketches stretches and distorted, therefore I did some research on Youtube about importing the sketches for character modelling.


3Ds Max tutorial: Setting up reference images



I've researched different types of tutorial to help me on importing my reference but this tutorial video is very the one I found most helpful, I've learn the basic first step of modelling a character from importing my references into 3Ds Max.

First, I have to digitize two sides of the character I sketched and make both of them in a similar size. Then export the digitized sketches in 400 x 800, then map the two sketches onto two planes which share the same ratio of the sketches. This tutorial helps me to learn on how to set up reference images on my 3Ds Max before modelling.


Modelling a Head

I have no experience on 3D character modelling therefore I have no idea where should I start from. After doing some research on Youtube, I found out most of the model start off with heads, therefore I started to research more on head tutorials. 

Here is one of the good tutorial I found on building the basic head shape. Although I have learn some basics on 3Ds Max during Level 4, but I have forgotten some of the key tool which can help me to model. However, this tutorial had helped me to refresh my knowledge on 3Ds Max. Also this tutorial taught me on using basic polygon - box to create the head by adjusting the vertices of the polygon.

To create a head with both side symmetrical, I've learn to cut out half side of the head and edit it using one side and then by using the modifier list 's symmetry to pull out the other side of the head.




Head Model

















This is the head model I've done, I could not get the exact file of the head model without the eye ball because of the file is saved as 3Ds Max 2014 but the software I have is causing error. After showing tutor the head I've model, he suggested me to create a low poly version rather than using turbo smooth on the character, because it will cause longer render time and I will have insufficient time to finish the artefact.

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