Thursday, 6 February 2014

Texturing & UVW mapping

Unwrap UV


The tutorial where after I study it and I still couldn't understand fully out of it. This tutorial teaches me on how to cut the head apart and flatten them to unwrap and apply texture on the head. However, I couldn't understand what he is really doing and I decided to consult my tutor for further guidance.


My tutor taught me to use a simpler method to unwrap the UV for texturing since my model only has the eye and mouth to be used as texture. I've learn the easy way to texture a simple head model by selecting polygons from the head model and click on mapping, flatten them as front and back and that's how I get my UVW.



After that, I learned how to export the UVW by using the render option in the options setting. Previously I tried saving  the UVW but it didn't work. After render the UVW as a jpeg file, import it to Photoshop and start editing the texture on top of the UVW.














































After that, open up material editor and import the texture jpeg file. Lastly apply it on the head. I've also learn how to adjust the size of the texture by simply using the unwrap UVW and changing the size of the polygon of the head model.


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