Thursday, 6 February 2014

Rigging 1

Rigging 1

After done modelling the character and applying texture on the model I've created, now I'll have to create bones for the character in order to animate it.

The tutorial I've found is also another source from Youtube which teaches me to rig using the biped tool. This tool is very convenient and easy to use to model a human figure.






Creating the bone using biped tool is very simple, create -> system -> biped
Then drag out the bone structure of the humanoid and start adjusting according to your model.

You can increase or decrease the bones at the motion tab by switching on figure mode. After decided on how many bones needed for the model, we can scale and adjust the bone according to our model and apply skin modifier and add all the bones to the model for the model to stick with the bones.

That is the first part of rigging, building the bones. I can now drag the bones and my model will follow according to the bones.

Here's an example of my boned character:


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